
		// Arrow length before/after maneuver point in meters.
30,40           // AB_ARROW_LENGTH, CD_ARROW_LENGTH

		// Arrow head left side color.
255,0,0		// ARROW_END_LEFT_COLOR

		// Arrow head right side color.
255,0,0		// ARROW_END_RIGHT_COLOR

		// Arrow body left side color.
255,0,0		// ARROW_BODY_LEFT_COLOR

		// Arrow body right side color.
255,0,0		// ARROW_BODY_RIGHT_COLOR

		// The destination circle strip boundary width (pixels) / body width (meters) / total radius (meters).
8,5,24		// DESTGWIDTH, DESTWIDTH, DESTRADIUS

		// The destination circle strip boundary color.
91,114,0	// DESTGCOLOR

		// The destination circle body color.
191,239,0	// DESTCOLOR

		// Day background colors
255,194,156     // VIEWEARTHCOLOR_DT
255,181,115	// VIEWEARTHCOLOR_DB

		// Day boundaries color of regular roads.
115,105,95	// VIEWROADSGCOLOR_D

		// Day body color of regular roads.
255,247,197	// VIEWROADSCOLOR_D

		// Day color of pedestrian roads.
165,162,165	// VIEWPEDESTRIANCOLOR_D

		// Day boundaries color of car route.
12,89,131	// VIEWCARROUTEGCOLOR_D

		// Day body color of car route.
198,224,237	// VIEWCARROUTECOLOR_D

		// Day boundaries color of pedestrian route.
0,128,0		// VIEWWALKERROUTEGCOLOR_D

		// Day body color of pedestrian route.
15,46,63	// VIEWWALKERROUTECOLOR_D

		// Night background colors
8,49,74		// VIEWEARTHCOLOR_NT
8,90,132       // VIEWEARTHCOLOR_NB

		// Night boundaries color of regular roads.
101,89,73	// VIEWROADSGCOLOR_N

		// Night body color of regular roads.
173,156,130	// VIEWROADSCOLOR_N

		// Night color of pedestrian roads.
110,108,110	// VIEWPEDESTRIANCOLOR_N

		// Night boundaries color of car route.
0,140,215	// VIEWCARROUTEGCOLOR_N

		// Night body color of car route.
255,255,255	// VIEWCARROUTECOLOR_N

		// Night boundaries color of pedestrian route.
14,128,0	// VIEWWALKERROUTEGCOLOR_N

		// Night body color of pedestrian car route.
122,185,41	// VIEWWALKERROUTECOLOR_N

		// Background and text colors of the message "no roads around...".
0,0,0		// MESSBGCOLOR
199,224,238	// MESSTEXTCOLOR

		// Minimum height / maximum height / number of steps between minimum and maximum of the 3D camera.
20.0,50.0,24.0	// MIN_CAMERA_HEIGHT, MAX_CAMERA_HEIGHT, CAMERA_HEIGHT_RANGE

// Additional parameters to define horizon connected effects

8.0,            // View angle when horizon appears
25.0,2.0,       // Additional view height and regular view height multyplier
                // are used to define height in view angle calculation
100.0,           // Min percent of fog transparency on horizon line
45,             // Fog region height from horizon line down in pixels

43,77,123,      // Top sky color for day
212,226,255,    // Bottom sky color for day
196,255,255,    // Top fog color for day
196,196,196,    // Bottom fog color for day

8,48,74,        // Top sky color for night
8,85,123,       // Bottom sky color for night
0,0,96,         // Top fog color for night
0,0,96          // Bottom fog color for night

// tmc colors
144,135,144        // TMCRoadsGColor_d = TMC selected roads boundaries color
200,100,0          // TMCRoadsColor_d = TMC selected roads inner color
187,94,0           // TMC selected roads boundaries color
200,100,0          // TMC selected roads inner color
